Archives for posts tagged ‘Game Design’

End of an Era – Remnant is Done

Last night we submitted the final build of Remnant, following a long weekend of last-minute bug-squashing and stitching together of all the levels. After creating the final candidate, the team crowded around and we played through from start to finish without a hitch. Then we high-fived like crazy. In the end,  I think the game turned […]

The Bridge

The Bridge is a Machinina constructed in the Unreal Development Kit. It was an assignment for the Game Design program at the Vancouver Film School. Synopsis: Anderson Grieg is a crew member on the spacecraft Baiulus, enroute to the Engels Globular Cluster. A joint mission by Lang Astronautics and Vanguard Exploration, it is the first […]