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	<title>Elliot K. Hudson &#187; Film</title>
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	<description>Game Design - Programming - Level Design</description>
	<lastBuildDate>Tue, 31 Jan 2012 18:18:33 +0000</lastBuildDate>
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		<title>The Bridge</title>
		<link>http://ekhudson.com/blog/?p=5</link>
		<comments>http://ekhudson.com/blog/?p=5#comments</comments>
		<pubDate>Mon, 09 Jan 2012 02:12:49 +0000</pubDate>
		<dc:creator><![CDATA[ekhudson]]></dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Machinima]]></category>
		<category><![CDATA[ekhudson]]></category>
		<category><![CDATA[Elliot Hudson]]></category>
		<category><![CDATA[Filmmaking]]></category>
		<category><![CDATA[Gustav Holst]]></category>
		<category><![CDATA[Kubrick]]></category>
		<category><![CDATA[Space travel]]></category>
		<category><![CDATA[The Bridge]]></category>
		<category><![CDATA[UDK]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[Unreal Development Kit]]></category>
		<category><![CDATA[Vancouver Film School]]></category>
		<category><![CDATA[VFS]]></category>

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		<description><![CDATA[The Bridge is a Machinina constructed in the Unreal Development Kit. It was an assignment for the Game Design program at the Vancouver Film School. Synopsis: Anderson Grieg is a crew member on the spacecraft Baiulus, enroute to the Engels Globular Cluster. A joint mission by Lang Astronautics and Vanguard Exploration, it is the first [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>The Bridge</strong> is a Machinina constructed in the Unreal Development Kit. It was an assignment for the Game Design program at the <a href="http://www.vfs.com/">Vancouver Film School</a>.</p>
<p>Synopsis:</p>
<p>Anderson Grieg is a crew member on the spacecraft Baiulus, enroute to the Engels Globular Cluster. A joint mission by Lang Astronautics and Vanguard Exploration, it is the first flight in almost a hundred years to employ the previously banned Mezier Drive, and humanity&#8217;s first tentative step beyond our galaxy. When the mission is sabotaged, Anderson is the only survivor, and finds himself the furthest human being from Earth.</p>
<p><iframe src="http://www.youtube.com/embed/KEOgu_zXBfo?hd=1" frameborder="0" width="640" height="480"></iframe></p>
<p>I think it&#8217;s pretty clear where my film <a href="http://en.wikipedia.org/wiki/Stanley_Kubrick">inspirations</a> lie with this piece. It was really fun to use everything I knew from filmmaking within a video game context . (I was going to upload my storyboards at this point, but they were drawn in blue pencil, which apparently does not scan&#8230; if I figure out how to scan them or I take the time to go over them with black ink I&#8217;ll append this post).</p>
<p>This story is actually a snippet from a much larger narrative I&#8217;ve been working on for some time. This narrative is truly epic, and would eventually span several mediums (film, television, comic book, video game, novel and music). I had envisioned this particular &#8220;episode&#8221; as a traditional 2D-Animation piece, and I struggled for a long time about whether I was going to use it for my Machinina assignment. I&#8217;m really glad I did, because although it was absolutely laborious (the total running time is almost 7-minutes, when the average of most VFS Machinima projects is about 2 to 3 minutes), it turned out better than I expected.</p>
<p>One of the neat things that came about after showing this piece the first few times was people&#8217;s interpretations of it. I didn&#8217;t <em>mean</em> to leave parts of ambiguous (in fact I thought I was explaining it all pretty clearly), but I guess a mix of both my own vague storytelling and technical/time limitations left some parts loose enough that a large number of different (and pretty interesting) theories came about. If you think you know what&#8217;s going on, please leave your thoughts in a comment below!</p>
<p>For those who are curious, here are some details:</p>
<p>Music: The music is &#8220;Neptune &#8211; The Mystic&#8221; by Gustav Holst; a very mesmerizing piece which also almost sounds as if it were the inspiration for much of the Star Wars soundtrack.</p>
<p>Engine: The game engine used is the Unreal Development Kit. <em>You too</em> can make something like this, because it&#8217;s <em>free</em>. Go here: <a href="http://udk.com/">http://udk.com/</a></p>
<p>Models / Animation: I am not a modeler nor an animator, and I likely never will be. However, the fine folks at <a href="http://www.bioware.com/">Bioware</a> <em>are</em>, and all the models and animation you see are from <a href="http://masseffect.bioware.com/">Mass Effect 2</a> (a game made using the above-mentioned Unreal Development Kit). I did change the color of the man&#8217;s space suit from black to white.</p>
<p>Architecture: I did, however, create the environment/architecture, as I am a decently competent level designer.</p>
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